Worth it for the music alone - some of the most intense, evocative, dramatically ebbing and flowing martial quasi-classical soundtrack music you may ever hear. Still, an excellent learning curve to travel to experience each level of difficulty, through custom maps, units, custom campaign missions, and beyond. TA editing of new units and maps seems to be a lot more demanding to get to the same level. "Total's more fun than Warcraft, but Warcraft has the edge with the sheer amount of users in the online community, easier editing capabilities," said my hardest-core gamer son. Some "balance" issues between unit types exposed in the online community, where some, but it probably would have been solved if Cavedog hadn't ceased to be.Īt the more advanced parts of the learning curve, Big Berthas and nukes can seem a little imbalanced. It's fast, dynamic, andĬommand-key groupings of units/task forces make this really interesting through the various levels. For its time, my two sons thought this might just be the best/classic Real-Time-Strategy (RTS) games ever.
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